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CrissCross (Japanese: クリスクロス Kurisukurosu) is the game in 1982.

Gameplay

The game consisted of a bird eyes view of a large maze filled with nine different single coloured types of monsters as well as the player. Each monster has its own alliances and enemies which made the huge fray of monsters somewhat more manageable as they would kill each other. Along with these likes and hates, each monster had its own little bit of AI. Monsters regularly explode when killed causing a spray of like coloured pixels across the screen which is multiplied by monsters attacking each other. All together these elements made the game experience hectic, fast paced and explosive.

Ports

Crossroads was ported for systems like:

  • Apple II (1982, Sunblu Software)
  • Atari 2600 (1983, Atari)
  • Atari 5200 (1983, Atari)
  • Atari 8-bit family (1982, Sunblu Software)
  • Atari XE Games System (1986, Atari Corporation)
  • BBC Microcomputer (1984, Sunblu Software)
  • CBS ColecoVision (1983, Sunblu/Coleco)
  • Commodore 64 (1983, Sunblu Software)
  • Commodore VIC-20 (1982, Sunblu Software)
  • Dragon 32/64 (1983, Sunblu Software)
  • Epoch Super Cassette Vision (1984, Epoch)
  • Fujitsu FM-7 (1983, Soft Pro)
  • Game Boy (1991, Jaleco)
  • Java ME (2003)
  • MSX (1983, Sony)
  • NEC PC-6001 (1983, SystemSoft)
  • NEC PC-8001 (1983, SystemSoft)
  • NEC PC-8801 (1984, SystemSoft)
  • PC Booter (1983, Sunblu Software)
  • Panasonic JR-200U (1983, Panasonic)
  • Sharp X1 (1983, Soft Pro)
  • Sinclair ZX Spectrum (1984, Sunblu Software)
  • Texas Instruments TI-99/4A (1983, Sunblu Software)