Handheld ports for Spyro: A Hero's Tail were produced for the Game Boy Advance in 2004, and later for the Nintendo DS and PlayStation Portable in 2005. They were produced by Cor-Son Games to close off their deal with Vivendi Universal Games after making 4 games with them. The PSP version is a direct port of the PS2, Xbox, and GameCube versions, albeit with some differences, while the GBA and DS versions, which are both the same game, but on different handhelds with noticeable differences on the Nintendo DS, are downgraded ports of the original.

Gameplay (GBA and DS Versions)

As with the earlier Spyro GBA games, the game is an isometric adventure game that follows the premise of the original game.


This was meant to close off Cor-Son's three-game deal with Vivendi Universal Games. It was produced via recommendation from VUG as the game was a hot property. Cor-Son focused more on the PSP version because they felt it was easier to reconvert the original game into a format fitting for the system. They worked on that version alongside Savage Entertainment and Rebellion Developments.


The GBA and DS versions received mixed reviews, citing that they play too similarly to other Spyro GBA titles, but were kinder to the DS version because of its more varied mechanics. The PSP version received mixed to average reviews, complimenting its faithfulness to the home console versions.

PSP Differences from the Console Versions

Because it had more powerful hardware, the PSP was able to replicate the gameplay from the home console ports (albeit, compressed). Some minor features in the console ports were removed to preserve disc space and the graphics were slightly downsized.